Retopo-Drill Machine

Software
Blender, Substance Painter
The project aims to improve my retopology skills and involve texture baking to create a normal map in order to reduce the 3D model's topology.

Process:
The original model was created by using photogrammetry. A low-poly mesh was created in Blender, and the UV map and base texture were baked using Blender's baking tools. The normal map was then created in Substance Painter.


