Retopo-Drill Machine

Retopo-Drill Machine

Blender, Substance Painter

The project aims to improve my retopology skills and involve texture baking to create a normal map in order to reduce the 3D model's topology.


The original model was created by using photogrammetry. A low-poly mesh was created in Blender, and the UV map and base texture were baked using Blender's baking tools. The normal map was then created in Substance Painter.

UV map
Normal Map
Basecolor Map