Ongoing Project

RoboRock Vacuum Cleaner

The project is aimed to practice the workflow Houdini-Unreal Engine-Nuke.

The RoboRock is modelled in Houdini and saved as .hda for importing to Unreal by using Houdini engine.

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Roborock Body

Brush underneath

Using unreal engine to import model directly from Houdini to Unreal. And setting up the scene for the rendering.

The next step is to set up the light and then bridge between Nuke and Unreal Engine for real-time compositing in Nuke.