Skills

  • Perform retopology on a high-poly mesh and generate low-poly mesh with baked texture maps.
  • Handling CAD model
  • Material create with Adobe Substance Collection

Create material from photos and create procedurally in Substance Designer

  • Procedural Modelling
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Golf / Floor ball generator

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Kitchen Generator

  • Polygon Modelling
  • Sculpture Modelling
  • Compositing (Nuke and After effects)
  • Motion Design (After effects)

Software
Houdini, Nuke, Unreal Engine, Blender, Fusion 360, Adobe substance collection, Adobe Photoshop, Premiere Pro, After Effect, Indesign